M1W3 – Challenge Activity (Pt. 1)
The Challenge This post comes very late, as we start week 5. I have thought long and hard about this challenge and I still do not know what I can do for the challenge. The challenge, as stated on the Read More …
Development Blog - Professional, Games and MA in Indie Game Development
The Challenge This post comes very late, as we start week 5. I have thought long and hard about this challenge and I still do not know what I can do for the challenge. The challenge, as stated on the Read More …
As previously stated I have had difficulty in thinking what to do for this challenge, and I have felt more than a little anxious and nervous about not submitting anything. However, as I was tidying up my hard drive on Read More …
For week 2 we have been asked to: Begin this activity by selecting one or more of the ideation techniques discussed this week, then apply them to the following challenge: 1. Choose an existing artefact that is the output of Read More …
In my role at the company I work for I, alongside my team, are responsible for suggesting and implementing innovative new systems which make us stand out from other companies in our industry. One of the systems we are implementing Read More …
Ever since I decided to take this course I have been wondering what platform I would like to use to develop on. The course describes itself as completely platform agnostic, so I am wondering what would be best. I think Read More …
Now, now at the end of week 1, as I have some idea of how the course is structured, having used the VLE for a week, I have decided how I am going to structure my time. This is not Read More …
The waterfall system development life cycle (SDLC) is a methodology whereby a product, be it hardware, software or both, is developed from start to finish in a totally linear fashion, which one phase following the next through to completion, and Read More …
On the module website we were asked to: Use objects from around your home to create a custom avatar of yourself. The objects selected should not be random: they must tell a story or mean something to you. There are Read More …
I always find this subject fascinating. All views below are my own. I’ve now been programming professionally for about 30 years, and one of the things I have been asked by younger programmers is which methodology is it best to Read More …
So, it’s 13:45 on Sunday 24th January 2021, and tomorrow sees the start of my MA in Indie Game Development. I’m going to start reading the course material this afternoon. Although I have a history of writing games, I am Read More …