M1W8 – Rapid Ideation 2 (Pt. 1)
Excuses & Drama I come to RI2 very late in the day again. Reasons, but not really excuses, why, can be found in this post. The Idea – Part 1 As with the previous RI session, the idea for what Read More …
Development Blog - Professional, Games and MA in Indie Game Development
Excuses & Drama I come to RI2 very late in the day again. Reasons, but not really excuses, why, can be found in this post. The Idea – Part 1 As with the previous RI session, the idea for what Read More …
My Version Control Story I first started using version control software in around 1997, and straight away it was an absolute revelation. I could immediately see the benefits, both as an individual, but more importantly when working as part of Read More …
One of the more fascinating prototyping techniques that was mentioned this week was bodystorming which I had never heard of. After reading about it though I have actually done something similar and do advocate this method. Quite often in my Read More …
Problems, Problems I find myself in a little bit of a bind at the end of week 3. I am beginning to wonder if this course is actually a good fit for me. The challenge this week has caused me Read More …
In my role at the company I work for I, alongside my team, are responsible for suggesting and implementing innovative new systems which make us stand out from other companies in our industry. One of the systems we are implementing Read More …
The waterfall system development life cycle (SDLC) is a methodology whereby a product, be it hardware, software or both, is developed from start to finish in a totally linear fashion, which one phase following the next through to completion, and Read More …
I always find this subject fascinating. All views below are my own. I’ve now been programming professionally for about 30 years, and one of the things I have been asked by younger programmers is which methodology is it best to Read More …